Skyrim is a game that doesn’t need any introductions but for those who are not familiar with the game, here it is. Skyrim is the 5th installment of the popular RPG (role playing game) Elder Scrolls. It is one of the most anticipated games of the year and is the best game ever created for many gamers. If you’re looking for a program that can help you with the character creation, get the Skyrim Creation Kit.
The Skyrim Creation Kit is a special tool that can be used to view and edit the game’s data files. This program runs separately from the game of Skyrim and has a user friendly interface. The program is used to control any aspect of the game or create mods. It will allow you to add new user-created game content and retexturing the game.
I am trying to create a totally new item using textures from Vanilla Skyrim. I duplicated an item, removed its body parts data and made it equip to an unused item slot. Duplicated the ArmorAddon file that was attached to the original item,edited it and attached that to my edited item. When I go into Skyrim it all works fine until I try to equip.
The Skyrim Creation Kit might sound for someone who has an advanced knowledge of computers but it really is very easy to use. Download it now and enjoy.
This wiki is meant to document areas of Skyrim modding that have very little documentation (SKSE and some areas of Papyrus and Creation Kit). There are many great resources already available for taking first steps in the Creation Kit. I highly recommend watching all of the Official Video Tutorials.
Below are a few points that most tutorials don't mention.
Disable Creation Kit's Nags
Disable Creation Kit from warning you every time you load a .esp be setting in SkyrimEditor.ini:bBlockMessageBoxes=1
Unofficial Patches
Pretty much everyone has the unofficial patches installed, and you might consider using them as dependencies for your mod because they fix a massive number of bugs in the game and you don't want your mod to rely on those bugs.
- Install Nexus Mod Manager
- Install patches
- Install LOOT (A replacement for BOSS)
- Run LOOT
- Select the unofficial patches' .esp files when you start Creation Kit.
Using Content from the DLCs / Modding the DLCs
To use content from the DLCs or to mod the DLCs, you'll need to change some Creation Kit settings to prevent it from crashing when it loads the DLCs' content.
- Make sure all the DLCs are installed
- Steam -> Library -> Right click on Skyrim -> Properties -> DLCs
- Set Bethesda DLCs to load in Creation Kit
- In [General] on SkyrmiEditor.ini:
sLanguage=ENGLISH
bAllowMultipleMasterLoads=1
- In [Archive]:
- Append onto
SResoruceArchiveList2
:Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
- Append onto
SKSE and Creation Kit Installation
When the Creation Kit is installed, it installs all of the .psc and .pex Papyrus scripts into SkyrimDataScripts. It will overwrite any existing files, so if you already had SKSE installed then you will need to reinstall it.
Scripting Functionality
Skyrim Creation Kit
The first place to look for finding if something is possible is to search through the Papyrus Reference. This has nearly all of the vanilla Papyrus functions listed. Next, see if the functionality exists in Creation Kit quests. There are many things that can be done in quests that can't be done in Papyrus. For example, it's possible to add an AI package to an NPC through a quest, but this can't be done through Papyrus. Finally, try SKSE. Some of SKSE's built-in functions are also listed in the Papyrus Reference, but many are not. Even if what you're trying to do isn't built into SKSE, you should consider writing an SKSE plugin yourself to extend what SKSE already does.
Skyrim Creation Kit Change Item Texture
- Papyrus
- Quest
- SKSE built-in
- Make SKSE plugin